F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Find resources teaching students about copyright and plagiarism, support for efficient online search skills, and resources about digital privacy.
This document presents the milestones in Green Hill Public School's participation in the Digital Technologies in Focus project.
Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.
This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the last in a series of four.
This podcast includes information about the aims, challenges, insights and accomplishments of St Mary's Primary School's participation in the Digital Technologies in Focus project.
This video explains the progress that Wodonga South Primary School has made in the Digital Technologies in Focus project. It is the second in a series of four.
This podcast includes information about the aims, challenges, insights and accomplishments of Wodonga South Primary School's participation in the Digital Technologies in Focus project.
This PDF outlines Mossman State School's proposal to participate in the Digital Technologies in Focus project.
This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the first in a series of four.
This PDF outlines Bethany Christian School's proposal to participate in the Digital Technologies in Focus project.
This report provides details of Bethany Christian School's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.
This lesson is an introduction to the way in which a computer sees. It focuses on image recognition that involves feature extraction, object detection and classification. This lesson was developed in collaboration with Dr Karsten Schulz, Digital Technologies Institute.
We can program a computer to play music. Conventionally this is done by hard coding, which is the process of coding all possible expected behaviours. Alternatively, we can train an artificial intelligence (AI) computer about what notes go well with others, so it can play a duet with a human musician. Students can make their ...
Discuss emotions as a class, and introduce the idea of artificial intelligence (AI). This lesson can also be used to introduce image classification – a key application of AI. Developed in collaboration with Digital Technologies Institute.
Game Builder is an online resource for teachers and students making their very first videogame, and for those who have some experience already. There’s more to a good game than good code! As with most creative projects, success comes from good ideas and thorough preparation. This resource will take you through the building ...
Build a simple yet engaging game from the ground up, all within the free block coding program Scratch.Scratch is a browser-based open-source game engine free for anyone to use. Scratch uses block coding, meaning you can learn how to code us-ing pre-programmed blocks, rather than typing out long lines of code to create a ...
During this lesson, students will be required to consider the functions of the Bee-Bot and how a user can interact with this device. Students are asked to design a course challenge for another user which will result in the Bee-Bot, with a pin attached, reversing into a balloon to pop it. This lesson idea was created by ...
In this lesson, students are presented with the challenging problem of measuring a volume of water using containers that are not the exact measurement size. Students will decompose a complex problem into discrete steps, design an algorithm for solving the problem, and evaluate solution efficiencies and optimization in a ...
Create a game board where the player is provided with a number of decisions. Using Scratch and Makey Makey, students add multimodal elements to the story. These elements are activated using an Ozobot.
Using OzoBots students move an Ozobot about a map with coordinates. This lesson idea was created by Ben Jucius.